![]() ![]() I joined a game surprisingly quickly, and I was immediately tossed into a sea of brown. ![]() Sounds of gunfire accompany a tutorial that is almost as confusing as the game type itself, managing to explain everything and nothing all at once with phrases like, “What would a group be without its leader? Dead meat!” and, “HQ may even reward you with one of those steel helmets!” Once completed, you can choose one of the 4 game modes: Frontlines (Squad Based Trench Warfare), Rifle Deathmatch (Free-For-All Slaughter), Attrition (Full Arsenal Team Deathmatch), or Squad Defense (Co-Operative Wave Defense). After a rainy title screen that promises no comfort, Verdun opens with a scrappy (and obviously British) soldier writtenly guiding you through a 7-slide tutorial about “Frontlines,” the main game mode. Instead, it is full of sound effects that attempt to immerse you in the battle. There is little to no music at all in Verdun, I assume in an attempt to add to its gritty atmosphere. I expected gritty, and I got gritty – but I also got unrefined, messy, and slow. Based on this piece of history, Verdun is a tactical trench shooter, and it piggybacks the WWI game hype effectively but, time and time again it fails to produce under pressure. Historically, the Battle of Verdun was the longest Battle in WWI, fought over ten months and leaving more than 700,000 casualties in its wake. Trenches, confusion, and the color brown: my three first impressions within the first three minutes of the World War I based Verdun. ![]()
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